Inclusive Learning
Unified Approach to Learning Difficulties – eHoop:
The project provided an environment for the creation of training content capable of addressing different learning difficulties (ADHD, audio/visual impairment, dyslexia, etc.) at the same time. Content developers use specialized templates and tools for developing their content for the learning difficulties they want to address. On the delivery side, the tool has an automated assessment which recognizes the difficulties of the learners and delivers the content accordingly.
Say NO to bullying:
Within the context of supporting young NEETs against bullying, we are developing a toolbox in order to reshape the behavioural patterns of bullies and activate passive witnesses. The toolbox consists of a Learning Motivation Environment (LME) tailored to the target group’s needs, offering personalised training pathways based on different behavioural aspects. In addition, a Serious Game based on Unity engine and utilizing a variety of gamification elements (such as badges, point system, leaderboard) promotes different real-life scenarios to educate young individuals about how to protect themselves.
i-Welcome - Reinforcing migrant women's integration in society and the labour market:
i-Welcome aims to reinforce the integration of TCN women in the society and the labour market. To that end, we are developing a multi-purpose open and interactive portal for the promotion of a blended up-skilling programme. The cloud-based portal is based on a Learning Management System with several sections that aim to support skills and knowledge acquisition, while playing a key role in the development of stakeholders' synergies.