Skip to main content

Personalized Learning

Personalized Learning

For the design of personalized learning environments we use our experience in addressing the specific training needs of corporations, SMEs and higher education institutes in the era of web 3.0, Open Educational Resources and MOOCs.

Our vision is to serve what Web 3.0 should be all about by utilising learner’s data for their own benefit in learning thus promoting the “democratisation” of user data instead of its exploitation for marketing and advertising purposes as happens today with Web 2.0.

SCREEN ADDICTION GENIE:

To support people modify their screen time, we conceptualised, designed, developed, implemented and validated the SCREEN ADDICTION GENIE. The GENIE is an interactive tool which, based on situational and behavioral data related to Internet use and screen activity suggests personalised and customisable moderation plans with distinct actions. The design is based on our personalisation engine aiming to promote training schemes tailored to the specific needs of its users.

TRY IT OUT

Adoption of Sustainable Accounting Practices for Reporting – Report-ASAP:

The project helps SME adopt sustainable accounting principles. We developed a training course on sustainable accounting, created an online multimedia course and designed a Dynamic Demonstrator tool to visually communicate the key concepts of the project.

Visit Site

Online Business and e-cOmmerce cOaching for increasing entrepreneurShip among youth - BOOST4youth:

We developed training content for cross-border entrepreneurship through utilization of the online channels and we designed an interactive tool for facilitating the personalized delivery of the training. The personalization tool allows users to choose specific e-Business related actions to implement in each phase of the E-commerce lifecycle at their own time and pace. The actions proposed by the tool depend on specific characteristics of the user (SME).

Visit Site

See First- Seeking First Job Equipped with Proper Skills:

SEE FIRST aims to foster the employability of young indiviuals by upskilling their soft skills. We are developing an online interactive tool that will offer personalised training pathways to learners. The tool will assess learners' current knowledge and skills and provide them with actions that will help them achieve the desired situation. It will also allow learners to learn at their own pace, while those who follow the personalised strategy and complete the actions successfully will gain a form of recognition (Open Badge).

Visit Site

Internet Abuse Identification and personaliseD withdrawal strategies / i-AID:

The project concerns the design and development of an Internet Addiction Pal, an interactive tool offering personalized Internet withdrawal or screen reduction plans to users. The plans will be based on personalized user models populated with situational (i.e. age, educational level, occupation, locality, etc.) and behavioural data (i.e. current Internet or screen use and other coexisting factors responsible for triggering binge behaviour over Internet) and will be associated with a multi-layered strategy, relevant training content and reflection learning practices to enable adults to successfully apply them.

Visit Site

StepIn - Supporting Parents to deal with excessive online time:

The Project STEPin aims to support parents and adult educators in dealing with internet/ screen abusive behaviours (IAB) in an attempt to monitor their habits while introducing healthier practices for them, but also for their children. To that end, we will develop a cloud-based platform along with an Augmented Reality mobile application in order to create innovative, motivational and outreach learning pathways programmes for parents & educators. The main objective is to reap the benefits of innovative e-learning technologies in order to provide them with the knowledge, skills and competences required to become innovators of a healthy lifestyle.

Visit Site

MODEration strategies of SCREEN abuse for Generation Y(outh) - in SCREEN MODE:

We designed an interactive tool which, based upon situational and behavioral data in relation to Internet use, suggests personalised & customisable moderation plans and actions. The design was based on our personalization engine.

Visit Site

Hybrid skills for hospitality employees in rural Europe - HERE4you:

Asserted Knowledge plays a critical role as a technical advisor to the HERE4you Programme, contributing to the continuous improvement and development of the personalised online learning platform -Essential Skills Pack- in order to ensure the effective implementation of the programme's objectives.

Visit Site

Frameworks for the Future Tourism - FuTOUR:

A custom matchmaking platform that serves as an open environment for training providers and training seekers. The goal is to match the training demand of the hospitality market for digital solutions with the training offers of VET providers that are experienced in the field. With the use of pre-defined filters and profiling features, the platform allows training organizations to promote their offerings and training seekers to find relevant courses bridging the communication gap between the the two.

Visit Site

Fundamentals for fostering Netiquette in the Digital Age  - Netiquette+

Netiquette+ aims to advance the digital literacy of low-skilled adults and adult learners, empowering them to engage purposefully with digital technologies and participate meaningfully in democratic societies. This initiative involved the development of a comprehensive training platform designed to strengthen adult learners' netiquette skills and competencies. Additionally, Netiquette+ seeks to provide support to adult educators by equipping them with the necessary resources and tools to effectively teach this subject area. By fostering a deeper understanding of online etiquette and promoting responsible digital citizenship, Netiquette+ endeavors to enhance individuals' online interactions and facilitate their integration into the digital world.

Visit Site

Supporting English Language Teachers to upgrade teaching and learning of children with Dyslexia through the integration of emerging technologies and the acquisition of Digital skills - LEXIS

LEXIS champions the progression of English as a Foreign Language (EFL) instruction by promoting digital transformation and modernization. This is accomplished by integrating emerging technologies and digital tools to enhance the resilience, adaptability, and readiness for transitioning from conventional classroom setups to digital learning environments. The project provides a personalized training platform designed for acquiring necessary digital skills to support English teachers, including coding skills using Scratch to craft tailored 2D games. Additionally, it offers a digital tool to aid English teachers in creating resources to support them into the classroom.

Visit Site

Educational Reinforcement Against the Social MEDIA Hyperconnectivity - ERASMEDIAH

An online training course has been developed to address the issue of young people's excessive use of social media. This course is specifically designed for youth workers, aiming to provide them with strategies and tools for reinforcing educational values in the face of social media hyperconnectivity among young people.

Visit Site

Teaching and visual methods for online instructors – SOURCE

Developed an Online Training Platform that contain relevant training material. The project provides the participants with a learning experience and also supported by a Virtual Community. Moreover, a special digital tool was developed In the form of a decision support tool. The instructors could use this tool in order to: practically embed the knowledge contained in the relevant course and help them make the relevant decisions during the instructional design stage.

Visit Site